Abstract: Since 3D printing technology has been available as early as in the early 19th century, the present article starts from the question why this radical and probably disruptive technology has been observed as only incremental innovation for so long a time. In answering this question, we assume that this incrementalisation of the supposed key […]Read more "Release | Toward the golden moments of 3D printing"
Abstract: We challenge the idea of the paradoxical nature of the concept serious games and ask how researchers and designers need to conceive of serious games so that they at all appear paradoxical. To develop and answer this question, we draw on a theory–method that considers all forms of observation as paradoxical. We then use the […]Read more "Release | Serious gamification"