Release | Serious gamification

Abstract: We challenge the idea of the paradoxical nature of the concept serious games and ask how researchers and designers need to conceive of serious games so that they at all appear paradoxical. To develop and answer this question, we draw on a theory–method that considers all forms of observation as paradoxical. We then use the […]

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Post | The single player mode of decision

The single player mode of decision: Management as strategic unobservation of organization A response to Thomas Hirschmann’s shout out  Abstract: Management appears whenever we aim to observe organization as guide for or outcome of individual behavior. Organizations are systems of decision. Organizations appear if we observe chains of decision rather than chains of individual behaviors, with […]

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