Seminar | Goethe Institut Eriwan

Seminar: Wertepluralismus und Nachhaltigkeit. Ein Vorbereitungskurs auf die nächsten Herausforderungen für das Armenische Bildungssystem 14.-15. November 2015 in Eriwan Seminarleitung: Prof. Dr. Steffen Roth, ESC Rennes School of Business, Frankreich Seminarbeschreibung zum Download hier. Information und Anmeldung: Karen Badalyan Eine Veranstaltung im Rahmen des Programs Vernetzt für Nachhaltigkeit des Goethe Instituts Georgien. Partner: Sprachenlernzentrum Eriwan, Deutsches Auswärtiges Amt Armenien.

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Release | Capitalism is boring. Here are 3628800 alternatives

Roth, S. (2015), Free economy! On 3628800 alternatives of and to capitalism, Journal of Interdisciplinary Economics, Vol 27 No. 2, 107-128 [ABS, AERES]. Article available for download here. Abstract: Even the sharpest problem focus cannot help but sharpen the problem. Thus, the key to our understanding of alternatives to capitalism and alternative forms of capitalism is not […]

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Hacking Theory @15th EURAM conference in Warsaw 2015

Systemic Management and Management Theory group meeting @European Academy of Management Conference 2015 Friday, June 19, 2015, 11:30-13:00, room A 119, Kozminski University Warsaw Chair: Steffen Roth, ESC Rennes School of Business, email. Description: The aim of this meeting is to facilitate interaction among management researchers with backgrounds and interests in systems theory, form theory, […]

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Release | Gamification of Innovation

Special Issue of Creativity and Innovation Management on Gamification of Innovation Roth, S., Schneckenberg, D. and Tsai, C.-W. (2015), The ludic drive as innovation driver: Introduction to the gamification of innovation, Creativity and Innovation Management, Vol. 24 No. 2, pp. 300-306. Abstract: Gamification has recently been receiving increased attention in corporate innovation and business research alike. In this article, we […]

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Release | Serious gamification

Abstract: We challenge the idea of the paradoxical nature of the concept serious games and ask how researchers and designers need to conceive of serious games so that they at all appear paradoxical. To develop and answer this question, we draw on a theory–method that considers all forms of observation as paradoxical. We then use the […]

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