Special Issue of Creativity and Innovation Management on Gamification of Innovation Roth, S., Schneckenberg, D. and Tsai, C.-W. (2015), The ludic drive as innovation driver: Introduction to the gamification of innovation, Creativity and Innovation Management, Vol. 24 No. 2, pp. 300-306. Abstract: Gamification has recently been receiving increased attention in corporate innovation and business research alike. In this article, we […]Read more "Release | Gamification of Innovation"
The Gamification of Innovation | Special Issue of Creativity and Innovation Management_ Guest Edited by: Steffen Roth, ESC Rennes School of Business, France | Dirk Schneckenberg, ESC Rennes School of Business, France | Chia-Wen Tsai, Ming Chuan University, Taiwan We welcome articles that address issues related, without being limited, to the following areas: Productive Games for Product Innovation The […]Read more "Call | Special Issue on the Gamification of Innovation"