Release | Serious gamification

Abstract: We challenge the idea of the paradoxical nature of the concept serious games and ask how researchers and designers need to conceive of serious games so that they at all appear paradoxical. To develop and answer this question, we draw on a theory–method that considers all forms of observation as paradoxical. We then use the […]

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Call | Special Issue on the Gamification of Innovation

The Gamification of Innovation | Special Issue of Creativity and Innovation Management_ Guest Edited by: Steffen Roth, ESC Rennes School of Business, France | Dirk Schneckenberg, ESC Rennes School of Business, France | Chia-Wen Tsai, Ming Chuan University, Taiwan We welcome articles that address issues related, without being limited, to the following areas: Productive Games for Product Innovation The […]

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