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Release | Gamification of Innovation
Special Issue of Creativity and Innovation Management on Gamification of Innovation Roth, S., Schneckenberg, D. and Tsai, C.-W. (2015), The ludic drive as innovation driver: Introduction to the gamification of innovation, Creativity and Innovation Management, Vol. 24 No. 2, pp. 300-306. Abstract: Gamification has recently been receiving increased attention in corporate innovation and business research alike. In this article, we…
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Release | Serious gamification
Abstract: We challenge the idea of the paradoxical nature of the concept serious games and ask how researchers and designers need to conceive of serious games so that they at all appear paradoxical. To develop and answer this question, we draw on a theory–method that considers all forms of observation as paradoxical. We then use the…
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Post | The single player mode of decision
The single player mode of decision: Management as strategic unobservation of organization A response to Thomas Hirschmann’s shout out Abstract: Management appears whenever we aim to observe organization as guide for or outcome of individual behavior. Organizations are systems of decision. Organizations appear if we observe chains of decision rather than chains of individual behaviors, with…
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Call | 6th EURAM Early Career Colloquium
Are you a Postdoc? Are you a Junior Lecturer/ Assistant Prof? Do you want to be part of a “Young EURAM” to share early career experiences and gain Insights? Call for Participants 6th EURAM Early Career Colloquium “How to PRomote your research?” February 11-13, 2015 Hosted by the Jagiellonian University in Krakow, Poland Following the successful EURAM…